Curriculum

Objective Overview

  • Develop great games and simulators.
  • Bring value and good experience to the users.

Education

  • Computer Science - UFSC
  • Degree project title: Magnetic tracking integration to manual welding simulator with virtual reality using Unity3D
  • Original project title (Portuguese, Brazil): Integração de um tracking magnético a um simulador de soldagem manual com realidade virtual utilizando Unity3D

Experience

Skills

  • Programming Languages

    • C#
    • C/C++
    • Objective-C
    • Javascript
    • PHP
  • API’s and SDK’s

    • Unity3D
    • Cocos
    • Box2D

Personal Projects

Portfolio

Activity

  • Extra Courses

    • Game development in Java (2007) SENAI Tubarão - SC (Brazil)
      • Game engine, colisions, maps, game loop, timer, input treatment, drawing, simulation, audio, sprites and animation, video buffer
    • 3D max Fundamental (2005) AZIMUT - RJ
      • Cameras and light, mapping, modifyers, splines, poly structure, animation, mental ray, material editor, particles
    • Ilumination Technique
      • Internal and External ilumination, radiosity, shadow types, projections and volumetric effects, light control and colors, light positioning, reflection, refraction, ambient light
    • Character Studio (2006) Autodesk - ATC
      • Rig, apply Physique, create, edit and generate walking footsteps, animate with animation key, combine animations to create a sequence, IK linking, flowk animation, bones
  • Events

    • XI Simpósio Brasileiro de jogos e entretenimento digital (SBGames)
    • IX Simpósio Brasileiro de jogos e entretenimento digital (SBGames)
    • 11º Fórum Internacional de Software Livre (FISL)
    • 10º Fórum Internacional de Software Livre (FISL)
    • Unite Brasil, 2013

Contact